usability, design, interaction design, information, web usability, user interface design, usability engineering,user testing, usability inspection, heuristic evaluation, webdesign, UI, GUI, HCI, user-centered design,human-computer interaction, mensch computer interaktion,universität konstanz, usability test, benutzerfreundlichkeit, mensch-maschine-interaktion, mensch-computer-interaktion, human-computer-interaction, usable, website usability, ergonomie, ergonomisch, psychologie, gestalt principles, scenario, information visualization,informationsvisualisierung, User Interface Evaluation, Usability testing, Human Factors, Erogonomic, Ergonomics, User Interfaces, User Interface, Interfaces, informations visualisierung, visual information seeking system, visual search interface, Mensch & Computer 2012Harald Reiterer

HCI Konstanz at the 3rd Erfinderworkshop – “Arbeitskreis für Be-Greifbare Interaktion in Gemischten Wirklichkeiten”

From February 18th to February 19th 2011, people with background in tangible interaction, surface computing, art and music met at the 3rd “Erfinderworkshop” at the Bauhaus University Weimar. It was organized by the “Arbeitskreis für Be-Greifbare Interaktion in Gemischten Wirklichkeiten”. Here, special credits go to the host Jens Geelhaar and staffs Jan Dittrich, Matthias Breuer, Katja Knecht, and Sonja Hartmann (all Bauhaus University, Weimar). Hence, our working group was represented by Roman Raedle.

At the workshop, then, the participants were split into two groups; a narrative group and a hands-on group. Participants of the narrative group first got an introduction into “writing narratively” and then each of them had to compose a tale with focus on “Stadterfahrung”. The second group had to craft devices useful in urban areas. As follows you will get a visual impression of the workshop including one of the outcomes.

The participants of the workshop are listening to Jan Dittrich (Bauhaus University, Weimar). He was one of the instructors who gave all the hands-on people a brief introduction to this part of the workshop event (see picture above).

The picture above shows an outcome of one of the hands-on group. It comprises concepts that bring digital wiki to the physical and thus introduces a more tangible wiki, so called tiki device. For the device see Weimar labeled box. Such tiki devices are spread across the globe, available in different cities and buildings and accessible freely to public. Here, a user can place an arbitrary artifact on the tiki device and can furthermore enter information belonging to the artifact via multi-touch (roughly sketched by a hooked iPhone). Later on, the artifact will be scanned in 3D and reproduced physically at all interconnected tiki locations using a 3D printer. Then, all users at the different cities are able to experience information not only digitally but also physically having the printed but real artifact at hand.

This was just a short wrap-up of the “3rd Erfinderworkshop” in Weimar. To get more information about the workshop, all of its outcomes (not yet available) and the “Arbeitskreis für Be-Greifbare Interaktion in Gemischten Wirklichkeiten” visit the “AK GI” website (German only).

http://dimeb.informatik.uni-bremen.de/interaktion/

See you at the “4th Erfinderworkshop” (tba)

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