Unsere Einreichung Employing Blended Interaction to Blend the Qualities of Digital and Physical Books hat auf der Mensch und Computer 2014 in München den Best Paper Award verliehen bekommen. Das Paper ist unter folgendem Link verfügbar.
We organized a workshop to present the outcomes of the project Blended Library to the Ministry of Science, Research, and the Arts Baden-Wurttemberg and to library directors from Germany, Austria, and Switzerland. The one-day workshop was held on Thursday July 31, 2014 at the University of Konstanz.
Over 50 participants were invited and in addition to the talks, the Blended Library Vision had its premiere (see embedded YouTube video).
Present-day computers are rectangular and rigid. This limits mobile computing, on-body interfaces and ubiquitous computing. The aim of my research is to contribute to defining and understanding a new paradigm of Human-Computer Interaction: deformable, paper-thin and flexibly shaped interfaces. This will enable making any surface interactive, including arbitrarily shaped physical objects, clothing or even human skin.
In my talk, I will present our recent and ongoing research on inkjet-printed sensor surfaces. PrintSense is a paper-thin, fully flexible, multi-modal sensor surface. In addition to multi-touch input, this sensor captures proximity, pressure input, and deformation. Moreover, it can be cut to various shapes while remaining functional. The sensor can be easily produced and deployed in a variety of scenarios, including deformable smart phones and tablets, interactive paper, smart products, and on-body interfaces.
Am 12. Februar 2014 hat Prof. Harald Reiterer einen Vortrag zum Thema “Die reale Welt als Vorbild – Neue Wege der Interaktion mit digitalen Welten” im Rahmen des GK CrossWorlds an der TU Chemnitz gehalten.
Our paper on “Bigger is not always better: Display Size, Performance, and Task Load during Peephole Map Navigation” has been accepted for CHI 2014. The conference will take place in Toronto, Canada from April 26th to May 1st, 2014.
Die Wiederentdeckung analoger Interaktionsqualitäten in der digitalen Leitwarte / The return of physical interaction in future control rooms Tobias Schwarz, Jens Müller, Simon Butscher and Harald Reiterer Abstract: Blended Interaction is introduced as a novel approach to a holistic design of the work environment of control room operators. The Framework addresses the continuously growing complexity of human-machine-interfaces in control rooms. The approach refers to the principles of the Realitybased Interaction framework and the Conceptual Blending theory, which both stress the operator’s inherent abilities and their working context. The applicability of Blended Interaction is illustrated by means of a case study which is situated within the context of power plants. In this respect, visualization- and interaction concepts for the manipulation of process variables are presented. Furthermore, the results of a user study and a possible paradigm shift in control room interaction design are discussed.
Abstract: Zoomable User Interfaces (ZUIs) are a well-established idea for the design of human-computer interfaces. While the vision of a “true” ZUI in its stricter sense has not become reality yet, today’s tablets and touch devices feature many facets of zoomable user interfaces. In this article, we will present smartPerform, a zoomable presentation toolkit which has been commercially developed based on academic research on ZUIs at the University of Konstanz. By illustrating best practices from our customers, we will show that ZUIs are a particularly promising in combination with interactive surfaces and distributed display environments.
i-com is devoted to human-computer interaction, media design, usability, engineering and systems evaluation, software ergonomics, cooperative systems, e-learning, mobile and ubiquitous systems, user-adaptive systems, agent development tools and methods for media in different application fields (including e-business, knowledge management, leisure and entertainment, transport, engineering, and medicine), barrier-free systems design, and the social aspects of information and communication technologies. Disciplines addressed by the journal include computer science, psychology, media design, marketing/branding, sociology, business management, and labor and organizational studies. The journal is an interdisciplinary professional forum for all scientists, business practitioners, and interested parties. It is devoted to discussing the development, user-appropriate design, and application of new information and communication technologies. The journal seeks to build bridges between research and practice as well as between teaching and business, emphasizing interdisciplinary teamwork and application-oriented solutions. The journal is the official organ of the department of “Human-Computer Interaction” at the German Association for Informatics.