Outcome of this workshop
Theme issue on designing collaborative interactive spaces – Editorial
Hans-Christian Jetter, Raimund Dachselt and Harald Reiterer
Blended Interaction: understanding natural human–computer interaction in post-WIMP interactive spaces
Hans-Christian Jetter, Harald Reiterer and Florian Geyer
Trains of thought on the tabletop: visualizing association of ideas improves creativity
Amandine Afonso Jaco, Stéphanie Buisine, Jessy Barré, Améziane Aoussat and Frédéric Vernier
VisPorter: facilitating information sharing for collaborative sensemaking on multiple displays
Haeyong Chung, Chris North, Jessica Zeitz Self, Sharon Chu and Francis Quek
Collaborative creativity: The Music Room
Fabio Morreale, Antonella De Angeli, Raul Masu, Paolo Rota and Nicola Conci
Real-time collaboration through web applications: an introduction to the Toolkit for Web-based Interactive Collaborative Environments (TWICE)
Oliver Schmid, Agnes Lisowska Masson and Béat Hirsbrunner
Tangible displays for the masses: spatial interaction with handheld displays by using consumer depth cameras
Martin Spindler, Wolfgang Büschel, Charlotte Winkler and Raimund Dachselt
AWE: an animated work environment for working with physical and digital tools and artifacts
Henrique Houayek, Keith Evan Green, Leo Gugerty, Ian D. Walker and James Witte
Description of the workshop
‘Interactive spaces’ are physical environments or rooms for co-located collaborative work that are augmented with ubiquitous computing technology. Their purpose is to enable a computer-supported collaboration between multiple users based on a seamless use of different devices for natural post-‘Windows-Icons-Menu-Pointer’ interaction, e.g., multi-display environments, multi-touch walls, interactive tabletops, tablet PCs, tangible user interfaces or digital pen & paper. These environments can serve to support or augment group activities such as presentation, discussion, brainstorming, sketching, drafting or sensemaking.
While the original vision of ‘interactive spaces’ can be traced back to the late 1990s and early 2000s, many findings about the theory, design and practice of interactive spaces have to be re-evaluated today. Due to the recent advances in commercially available hardware and software (novel tabletops such as Microsoft Surface 2.0, light high-performance tablets and tablet PCs, pico projectors & depth cameras for gestural and “touch anywhere” interaction, operating systems bridging mobile and stationary devices, e.g. Microsoft Windows 8), this field moves quickly and formerly impossible designs and visions can now be put into practice. This new generation of interactive spaces with natural user interfaces is of great relevance in knowledge-intensive and collaborative domains such as e-Creativity, e-Science and e-Learning.
The DCIS 2012 workshop aims at documenting and advancing the current state-of-the-art of co-located collaboration in interactive spaces. Our goal is to identify the essential research challenges and formulating a future research agenda by inviting high-quality position and research papers from HCI, Information Visualization, CSCW, e-Science and CSCL. This multi-disciplinary perspective is intended to provide an overview of the field beyond the typical boundaries of disciplines.
DCIS2012 in pictures
All accepted submissions will be published on the workshop website. Extended versions of selected submissions will be published in a special issue of the Springer journal ‘Personal and Ubiquitous Computing’.
Topics include but are not limited to:
- Understanding users’ natural collaboration in rooms when using interactive spaces or non-digital physical artifacts.
- Conceptual frameworks for natural user collaboration, learning and interaction.
- Novel designs of interaction techniques, visualizations, smart furniture or devices for natural collaboration in interactive spaces.
- Enabling technologies for natural interaction in interactive spaces ranging from software frameworks to computer vision and new sensor technology.
- New observation and evaluation approaches for interactive spaces (e.g. longitudinal evaluation).
- Best-practice examples and lessons learned from different application domains based on the experiences of academics and industry.
|Morning Session||(09:00 to 12:15)|
|09:00 to 09:30||Welcome and Introduction to the Workshop
Hans-Christian Jetter, Harald Reiterer
|Long Talk 1 (20+5min):||“Blended Spaces for Collaborative Creativity”.
David Benyon, Oli Mival
Centre for Interaction Design, Edinburgh Napier University, UK.
|Long Talk 2 (20+5min):||“Business Oriented Design of Collaborative Applications”.
Mathias Müller, Ingmar S. Franke, Dietrich Kammer, Rainer Groh
Technische Universität Dresden, Fakultät Informatik, Professur Mediengestaltung, Germany.
|Long Talk 3 (20+5min):||“Touch and Gesture: Mediating Content Display, Inscriptions, and Gestures across Multiple Devices”.
Gerard Oleksik¹, Natasa Milic-Frayling²,Rachel Jones¹
¹Instrata Ltd., Cambridge, UK.
²Microsoft Research, Cambridge, UK.
|Long Talk 4 (20+5min):||“Evaluating Collaboration in Table-centric Interactive Spaces”.
Alistair Jones, Atman Kendira, Thierry Gidel, Claude Moulin, Dominique Lenne, Jean-Paul Barthès, Andrea Guerra
Heudiasyc Laboratory & COSTECH Laboratory, University of Technology of Compiègne, France.
|Long Talk 5 (20+5min)||“On the development of idShare, a platform to support interaction design activities of small co-located teams”.
Javier Quevedo-Fernández¹, Jamie-Maria Schouren², Jean-Bernard Martens¹
¹Eindhoven University of Technology, Department of Industrial Design, The Netherlands.
²Jamie Maria Design, The Netherlands.
|Short Talk 1 (10+5min):||“Collaborative Design by Directly Experienced Visualization”.
Li Zhu¹, Thomas Herrmann²
¹Dipartimento di Informatica e Comunicazione, Università degli Studi di Milano, Italy.
²Information and Technology Management, Ruhr-University of Bochum, Germany.
|Lunch Break||(12:15 to 13:30)|
|Afternoon Session 1||(13:30 to 15:15)|
|Long Talk 6 (20+5min):||“Easy collaboration on interactive wall-size displays in a user distinction environment”.
Marc Turnwald, Alexander Nolte, Michael Ksoll
Information and Technology Management, Ruhr-University of Bochum, Germany.
|Long Talk 7 (20+5min):||“Towards Spatially Aware Tangible Displays for the Masses”.
Martin Spindler¹, Wolfgang Büschel¹ Raimund Dachselt²
¹University of Magdeburg, Germany.
²University of Dresden, Germany.
|Short Talk 2 (10+5min):||“Collaboration Surfaces for Outage Control Centers”.
Lars Hurlen, Bojana Petkov, Øystein Veland, Gisle Andresen
Institute for Energy Technology, Halden, Norway.
|Short Talk 3 (10+5min):||“StripʼTIC: a mixed interactive space for Air Traffic Control”.
Christophe Hurter¹ ³, Rémi Lesbordes², Catherine Letondal², Jean-Luc Vinot¹ ³,Stéphane Conversy¹ ³
¹ENAC, Toulouse, France.
²DGAC DSNA DTI R&D, Toulouse, France.
³IRIT, Université de Toulouse, France.
|Coffee Break||(15:15 to 15:45)|
|Afternoon Session 2||(15:45 to 18:00)|
|Long Talk 8 (20+5min):||“Idea Playground: When Brainstorming is Not Enough”.
Florian Perteneder¹, Christian Grossauer¹, Thomas Seifried¹, Jagoda Walney², John Brosz², Anthony Tang², Sheelagh Carpendale², Michael Haller¹
¹Media Interaction Lab, Upper Austria University of Applied Sciences, Hagenberg, Austria.
²University of Calgary, Department of Computer Science, Alberta, Canada.
|Long Talk 9 (20+5min):||“Blended Interaction – Toward a Framework for the Design of Interactive Spaces”.
Hans-Christian Jetter, Florian Geyer, Tobias Schwarz, Harald Reiterer.
Human-Computer Interaction Group, Dept. of Computer and Information Science, University of Konstanz, Germany.
|until 18:00||Discussion and Wrap-Up
Raimund Dachselt, Hans-Christian Jetter
At the workshop
There will be two types of presentations: short talks (10 min presentation and 5 min discussion) and long talks (20 min presentation and 5 min discussion). The presentations are followed by an open discussion & wrap-up session to formulate a future research agenda for collaborative interactive spaces from the different domains. We will continue our discussion in a relaxed informal atmosphere at a workshop dinner as social event in the evening that is supported by Microsoft Research.
A detailed program and scheduled will be published on this site soon.
A workshop summary paper will be published in the ACM Digital Library and can be accessed here: Workshop Summary Paper.
Location and Venue
The workshop will be held in conjunction with the 11th International Working Conference on Advanced Visual Interfaces (AVI2012) which takes place on Capri Island, Italy from May 21-25, 2012. The workshop venue is in the conference hotel Hotel La Palma. The conference traditionally brings together experts in different areas of computer science who have a common interest in the conception, design and implementation of visual and, more generally, perceptual interfaces.
Hans-Christian Jetter, Florian Geyer, Harald Reiterer, University of Konstanz, Germany.
Raimund Dachselt, University of Magdeburg, Germany.
Stefan Dierdorf, University of Konstanz, Germany.
Gerhard Fischer, University of Colorado at Boulder, USA.
Rainer Groh, Media Design, Technische Universität Dresden, Germany.
Michael Haller, Upper Austria University of Applied Sciences, Austria.
Thomas Herrmann, Ruhr University Bochum, Germany.
Roman Rädle, University of Konstanz, Germany.
Sophie Stellmach, University of Magdeburg, Germany.
Tobias Schwarz, University of Konstanz, Germany.
Peter Thomas, Manifesto Group, London, Melbourne & New York.