Our group contributes two papers and co-organizes a workshop at the NordiCHI 2012 conference which will take place from October 14th to October 17th in Copenhagen, Denmark. NordiCHI is the main Nordic forum for human-computer interaction research, with the conference proceedings published by ACM. The 7th NordiCHI conference is hosted by the IT University Copenhagen. [...] [read more]
We are happy that 7 contributions from our group were accepted for presentation at this year’s Mensch & Computer conference. The largest German conference on Human-Computer Interaction will be hosted by our group in Konstanz from September 9th to September 12th. We will present two full papers: A Comparison of Spatial Grouping Techniques on Interactive [...] [read more]
Our paper Designing Reality-Based Interfaces for Creative Group Work which we presented at the 8th ACM Creativity and Cognition Conference in Atlanta, USA was awarded with a Honorable Mention for Best Contribution to Creative Communication. Overall three papers were selected by the jury based on the following criteria: Communication, Creativity, Applicants, Design Innovation, Design for [...] [read more]
The project Blended Interaction Design
investigates novel methods and techniques
along with computational support that
seek to augment the physical,
cognitive,
and social aspects of creative
interaction design activities.
MOTIVATION
Interaction design is broadly perceived as a recent
trend in Human-Computer Interaction (HCI) that emphasizes on designing
user experiences with technology [1,2]. Its interpretations differ between
the two converging perspectives: 'Interaction design as a design
discipline' and 'Interaction design as an extension of HCI' [2]. In recent years, HCI research
developed methods, techniques, and tools that aim on supporting
interaction designers in practice. However, due to insufficient
integration, application in practice remains sparse [3].
One of the reasons for this is that interaction design research 'has
not been grounded in or guided by a sufficient understanding and
acceptance of the nature of design practice' [4,
p.56]. Consequently, there is a growing interest in the role
and nature of design in HCI research [5,6]. These contributions have already
increased awareness in interaction design practice [1,7] and will influence research over time.
RESEARCH APPROACH
In order to support design practice in HCI it is
necessary to understand and describe design rationality [4],
a notion that has been labeled with concepts such as the reflective
practitioner [9] or the
thoughtful designer [6]. More
detailed descriptions and examples of disciplined behavior of designers
can be found in [1,10]
and [11]. These authors show that
following activities, among others, are characteristic for design
rationality:
Sketching is at the core of design and is used to
explore relationsships between design ideas, form and function as well
as big picture and details.
Exploring many different alternatives in a
conversational way while constantly shifting focus between ill-defined
problems and solutions is the prevalent work style.
Spatial structures, like design studios and display
walls make artifacts visible and provide the fundament for effective
team collaboration.
Social structures like design critique and frequent
review cycles make judgements visible and are the foundation of design
argumentation.
Eventually, constant process awareness is essential
to deal with the complexity of open-ended design tasks.
However, HCI struggles with integrating these
'designerly ways' [10] into
practice based on several reasons:
Because of the dynamic nature of design artifacts
within interaction design - like prototype simulations or animations -
computational tools are employed as powerful means of expression.
However, the effort to built such artifacts often exceeds the value
they have for the evaluation of design ideas.
Due to predominant single-state document model of
desktop-based software, most computational tools actually employed in
practice impose a rather linear progression through design tasks [12].
Many employed tools merely focus on the task of
constructing a single design instead of supporting the messy nature of
designer's explorative and spatial thinking modes [4].
Artifacts and decisions are often buried in file
systems and hide possible relations that might be valuable as part of
the creative process of ideation.
Desktop-based design tools also impose physical
constraints on accessibility that makes informal creative meetings and
creative collaboration awkward.
Many of these limitations lead to a coexistence of
informal artifacts like paper sketches and whiteboard drawings that are
hard to archive and share but are valuable resources for design
reflection and reuse.
INTERACTION CONCEPTS
Based on the described principles we are designing and
implementing visualization and interaction techniques based on a spatial,
cross-device workspace that integrates with the physical
structure of a computation-augmented design studio
setting. Within our lab Media
Room we are exploring various settings with
interactive whiteboards, pen tablets, digital pen and paper, large
high-resolution displays, and tabletops. Therefore, we
combine physical interaction concepts that
built upon the principles of natural interaction
(e.g. tangible design artifacts) with an object-oriented
zoomable user interface paradigmZOIL[14]. By integrating
informal sketching techniques and powerful design
space visualizations based on a network of interconnected artifacts
we will explore adequate support for collaborative creativity.
Groupware features as well as techniques for communicating designs
based on informal annotations will be used to facilitate co-located
collaboration.
CASE STUDIES
Affinity Table - A Hybrid Surface for Supporting Affinity Diagramming
The most effective cooperation between designers
frequently takes place in traditional co-located sessions in
combination with structured methods and techniques that moderate the
influences of social factors. The use of technology in such group
sessions is often considered harmful since using desktop-based digital
tools would isolate participants, leading to a breakdown of
communication that is vital for a shared understanding in the group.
Rigid interaction modalities may further impose limitations on crucial
characteristics of design practice, like the workflow of design
methods, coordination and communication as well as embodiment of
thought. Hence, using affinity diagramming as an example, we
investigate reality-based interfaces for supporting creative group
work. Based on an observational study grounded in the realitybased
interaction framework, we identified power vs. reality tradeoffs that
can be addressed to find a close fit to embodied practice. Using this
knowledge, we designed and implemented a digital workspace for
supporting affinity diagramming. Its hybrid interaction techniques
combine digital pen and paper with an interactive table and
tangible tokens. An additional vertical display is used to support
reflection-in-action and for enhancing discussion and coordination.
A user study confirmed the applicability of our tradeoffs and
the general acceptance of the tool design.
IdeaVis - A Hybrid Workspace and Interactive
Visualization for Paper-based Collaborative Sketching Sessions
Despite recent developments in ubiquitous computing
technology which blends in with the physical environment, many digital
design tools replace existing physical practice by digital means,
thereby changing not only the methods that can be applied in the group,
but also traditional workflows that are used to cope with social
inhibitors. Often, these tools do also not care for a session
facilitator, thereby limiting the control such a trained professional
can have over the group activity. In this case study, we designed
IdeaVis, a novel approach for supporting co-located sketching sessions.
Our system is based on digital pen and paper for augmenting the
traditional paper-based workflows of sketching sessions. An additional
focus and context visualization is used to support creative
facilitators in exploring and examining the design activity, thereby
increasing awareness over inhibitors that may impede the success of
such sessions. The general applicability of our approach was confirmed
in a user study with creative professionals. We demonstrate that live
design activity visualizations can provide benefits for controlling
typical inhibitors of creative group work without the need to change
traditional workflows.
Bin and Bubble - Spatial Grouping Techniques on
Interactive Surfaces
Arranging and organizing digital objects is a common
task in various application domains. From sorting photos to managing
files, many activities require users to move single or multiple items
around for creating spatial aggregations or groups. The manual way of
moving and dragging objects thereby serves as an implicit tool for
filtering and synthesizing, thereby taking advantage of the human
capabilities of recall, visual search and reasoning. In this case study
we investigate the use of bimanual and multi-finger input for
grouping items spatially on a tabletop interface. In a single user
setup, we compared two typical interaction techniques supporting this
task. We studied the grouping and regrouping performance in general and
the use of bimanual and multi-finger input in particular. Our results
show that the traditional container concept may not be an adequate fit
for interactive tabletops. Rather, we demonstrate that informal and
organic spatial metaphors are able to harness more benefits of
multi-finger and bimanual interaction. We conclude with recommendations
for the design of grouping techniques on interactive surfaces.
This research project is funded by the German Research
Foundation
DFG (Deutsche Forschungsgemeinschaft),grant number RE 1843/3-1
REFERENCES
[1]
Buxton, B.: Sketching User Experiences: Getting the
Design Right and the Right Design. Morgan Kaufmann (2007)
Rogers, Y.: New Theoretical Approaches for HCI. Annual
Review of Information, Science and Technology, Vol. 38, 1--43 (2004)
[4]
Stolterman, E.: The Nature of Design Practice and
Implications for Interaction Design Research. International Journal of
Design Vol. 2, 1, 55--65 (2008)
[5]
Winograd, T., Bennett, J., De Young, L., Hartfield,
B.: Bringing Design to Software Addison Wesley Professional (1996)
[6]
Löwgren, J., Stolterman E.: Thoughtful Interaction
Design, MIT Press (2004)
[7]
Moggridge, B: Designing Interactions, MIT Press (2006)
[8]
Imaz, M., Benyon D.: Designing with Blends: Conceptual
Foundations of Human Computer Interaction and Software Engineering, MIT
Press (2007)
[9]
Schön, D. A.: The Reflective Practitioner: How
Professionals Think in Action. Basic Books (1983)
[10]
Cross, N.: Designerly Ways of Knowing. Board of
International Research in Design. Birkhäuser (2007)
[11]
Lawson, B.: How Designers Think, The Design Process
Demystified. Architectural Press (2005)
[12]
Terry, M., Mynatt, E.D.: Recognizing Creative Needs in
User Interface Design. Proceedings of the 4th Conference on Creativity and Cognition, 38--44 (2002)
[13]
Memmel, T., Geyer, F., Rinn, J., Reiterer, H.:
Tool-Support for Interdisciplinary and Collaborative User Interface
Specification. Proceedings of the IADIS IHCI (2008)
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Jetter, H., König, W. A., Gerken, J., Reiterer, H.:
ZOIL - A Cross-Platform User Interface Paradigm for Personal
Information Management. In CHI 2008 Workshop - The Disappearing
Desktop: Personal Information Management (2008)
Proceedings of the Nordic Conference on Human-Computer Interaction NordiCHI 2012, Copenhagen, Denmark, ACM Press, Oct 2012
@inproceedings{Geyer20128609540, author = {Florian Geyer and Anita Höchtl and Harald Reiterer}, title = {Harnessing the Benefits of Bimanual and Multi-finger Input for Supporting Grouping Tasks on Interactive Tabletops}, booktitle = {Proceedings of the Nordic Conference on Human-Computer Interaction NordiCHI 2012, Copenhagen, Denmark}, year = {2012}, month = {Oct}, publisher = {ACM Press}
Geyer, Florian; Budzinski, Jochen; Reiterer, Harald
Proceedings of the Nordic Conference on Human-Computer Interaction NordiCHI 2012, Copenhagen, Denmark, ACM Press, Oct 2012
@inproceedings{Geyer20128609541, author = {Florian Geyer and Jochen Budzinski and Harald Reiterer}, title = {IdeaVis: A Hybrid Workspace and Interactive Visualization for Paper-based Collaborative Sketching Sessions}, booktitle = {Proceedings of the Nordic Conference on Human-Computer Interaction NordiCHI 2012, Copenhagen, Denmark}, year = {2012}, month = {Oct}, publisher = {ACM Press}
In Workshop Proceedings of the ACM Conference on Designing Interactive Systems DIS 2012, Workshop: Supporting Reflection in and on Design Processes, Newcastle, UK, -, Jun 2012
@inproceedings{Geyer20128609534, author = {Florian Geyer and Harald Reiterer}, title = {Experiences from Employing Evernote as a Tool for Documenting Collaborative Design Processes}, booktitle = {In Workshop Proceedings of the ACM Conference on Designing Interactive Systems DIS 2012, Workshop: Supporting Reflection in and on Design Processes, Newcastle, UK}, year = {2012}, month = {Jun}, publisher = {-}
Jetter, Hans-Christian; Geyer, Florian; Schwarz, Tobias; Reiterer, Harald
Workshop Designing Collaborative Interactive Spaces (DCIS 2012) at AVI 2012, HCI Group, Univ. of Konstanz, May 2012
@inproceedings{Jetter20128609529, author = {Hans-Christian Jetter and Florian Geyer and Tobias Schwarz and Harald Reiterer}, title = {Blended Interaction – Toward a Framework for the Design of Interactive Spaces}, booktitle = {Workshop Designing Collaborative Interactive Spaces (DCIS 2012) at AVI 2012}, year = {2012}, month = {May}, publisher = {HCI Group, Univ. of Konstanz}
@mastersthesis{Budzinski20128609493, author = {Jochen Budzinski}, title = {Hybrid Brainsketching - Interaction Concepts for Sketching Activities Based on Digital Pen & Paper and Interactive Visualizations}, booktitle = {Master Thesis}, year = {2012}, type = {mastersthesis}, month = {Feb}, school = {University of Konstanz}
@mastersthesis{Höchtl20118609469, author = {Anita Höchtl}, title = {Supporting methodic design practices with interactive organization and visualization of design artifacts}, booktitle = {Master Thesis}, year = {2011}, type = {mastersthesis}, month = {Nov}, school = {University of Konstanz}
Geyer, Florian; Pfeil, Ulrike; Höchtl, Anita; Budzinski, Jochen; Reiterer, Harald
In C&C'11: Proceedings of the 8th ACM Conference on Creativity and Cognition, Atlanta, USA, ACM Press, Honorable Mention - Best Contribution to Creative Communication Award, p. 165-174, Nov 2011
@inproceedings{Geyer20118609471, author = {Florian Geyer and Ulrike Pfeil and Anita Höchtl and Jochen Budzinski and Harald Reiterer}, title = {Designing Reality-Based Interfaces for Creative Group Work}, booktitle = {In C&C'11: Proceedings of the 8th ACM Conference on Creativity and Cognition, Atlanta, USA}, year = {2011}, pages = {165-174}, month = {Nov}, publisher = {ACM Press}
ACM Press, interactions, Day in the Lab, New York, p. 82-85, Nov 2011
@article{Reiterer20118609482, author = {Harald Reiterer}, title = {Human-Computer Interaction Group: University of Konstanz, Germany}, year = {2011}, journal = {interactions, Day in the Lab}, volume = {18}, number = {6}, pages = {82-85}, month = {Nov}, publisher = {ACM Press}
In C&C'11, ACM Creativity and Cognition Workshop: Being There, Doing it - The Challenge of Embodied Cognition for Design, Atlanta, USA, ACM Press, Nov 2011
@inproceedings{Geyer20118609464, author = {Florian Geyer and Harald Reiterer}, title = {Applying Embodied Cognition Theory to the Design of Collaborative Design Tools}, booktitle = {In C&C'11, ACM Creativity and Cognition Workshop: Being There, Doing it - The Challenge of Embodied Cognition for Design, Atlanta, USA}, year = {2011}, type = {inproceedings}, month = {Nov}, publisher = {ACM Press}
Geyer, Florian; Klinkhammer, Daniel; Reiterer, Harald
In Proceedings of ITS 2010: The ACM International Conference on Interactive Tabletops and Surfaces 2010, Poster Session, Saarbrücken, Germany, ACM Press, p. 261-262, Nov 2010
@inproceedings{Geyer20108609447, author = {Florian Geyer and Daniel Klinkhammer and Harald Reiterer}, title = {Supporting Creativity Workshops with Interactive Tabletops and Digital Pen and Paper}, booktitle = {In Proceedings of ITS 2010: The ACM International Conference on Interactive Tabletops and Surfaces 2010, Poster Session, Saarbrücken, Germany}, year = {2010}, pages = {261-262}, month = {Nov}, publisher = {ACM Press}
Geyer, Florian; Jetter, Hans-Christian; Pfeil, Ulrike; Reiterer, Harald
In Proceedings of ITS 2010: The ACM International Conference on Interactive Tabletops and Surfaces 2010, Poster Session, Saarbrücken, Germany, ACM Press, p. 259-260, Nov 2010
@inproceedings{Geyer20108609465, author = {Florian Geyer and Hans-Christian Jetter and Ulrike Pfeil and Harald Reiterer}, title = {Collaborative Sketching with Distributed Displays and Multimodal Interfaces}, booktitle = {In Proceedings of ITS 2010: The ACM International Conference on Interactive Tabletops and Surfaces 2010, Poster Session, Saarbrücken, Germany}, year = {2010}, type = {inproceedings}, pages = {259-260}, month = {Nov}, publisher = {ACM Press}
in: Pedro Isaías, IADIS Press, IADIS International Journal on WWW/Internet, p. 63-79, Aug 2010
@article{Geyer20108609121, author = {Florian Geyer and Thomas Memmel and Harald Reiterer}, title = {Interactive User Interface Specifications – Supporting Collaboration and Creativity with Simulation-Driven Modelling Tools}, year = {2010}, journal = { IADIS International Journal on WWW/Internet}, volume = {6}, number = {2}, pages = {63-79}, month = {Aug}, publisher = {IADIS Press}
CHI 2010 Workshop - Artifacts in Design: Representation, Ideation, and Process, Atlanta, USA, Apr 2010
@inproceedings{Geyer20108609138, author = {Florian Geyer and Harald Reiterer}, title = {A Cross-Device Spatial Workspace for Artifact-mediated Collaboration}, booktitle = {CHI 2010 Workshop - Artifacts in Design: Representation, Ideation, and Process}, year = {2010}, type = {inproceedings}, month = {Apr}
@bachelorsthesis{Biörnstad20098609123, author = {Benjamin Biörnstad}, title = {Hybrid Affinity Diagram Manager - Eine Lösung zur digitalen Integration von Stift und Papier in kollaborativ kreatives Arbeiten}, booktitle = {Bachelor Thesis}, year = {2009}, type = {bachelorsthesis}, month = {Sep}, school = {University of Konstanz}, publisher = {University of Konstanz}
Interact 2009: Proceedings of the 12th IFIP Conference on Human-Computer Interaction, Doctoral Consortium, Springer, Uppsala, Sweden, p. 844-847, Aug 2009
@inproceedings{Geyer20098609128, author = {Florian Geyer}, title = {Blended Interaction Design: A Spatial Workspace Supporting HCI and Design Practice}, booktitle = {Interact 2009: Proceedings of the 12th IFIP Conference on Human-Computer Interaction, Doctoral Consortium}, year = {2009}, type = {inproceedings}, pages = {844-847}, month = {Aug}, publisher = {Springer}