usability, design, interaction design, information, web usability, user interface design, usability engineering,user testing, usability inspection, heuristic evaluation, webdesign, UI, GUI, HCI, user-centered design,human-computer interaction, mensch computer interaktion,universität konstanz, usability test, benutzerfreundlichkeit, mensch-maschine-interaktion, mensch-computer-interaktion, human-computer-interaction, usable, website usability, ergonomie, ergonomisch, psychologie, gestalt principles, scenario, information visualization,informationsvisualisierung, User Interface Evaluation, Usability testing, Human Factors, Erogonomic, Ergonomics, User Interfaces, User Interface, Interfaces, informations visualisierung, visual information seeking system, visual search interface, Mensch & Computer 2012Harald Reiterer

Academics

Interaction in Mixed Reality Spaces

Lecturer

Harald Reiterer

Assistent

Jens Müller, Maximilian Dürr

Email

Harald.Reiterer@uni-konstanz.de

BSCW

Link

Location

PZ901

Timeframe

Do/Thu: 08:15 - 11:30

Description

“Interaction in Mixed Reality Spaces” is a lecture designed for students (Bachelor, Master) in the domain of Human-Computer Interaction or Interactive Systems. In the lecture students will gain a deeper understanding in Mixed Reality (MR) technologies, their characteristics, the process of MR interface design, and possible use cases. The first part provides a theoretical introduction into the topic and in the second part students will work in groups on a project using novel MR interfaces (e.g., Microsoft HoloLens, Oculus Rift, HTC Vive, Project Tango Tablets and Lenovo Phab 2 Pro).

Session 1 (27.4.2017)
Theoretical Foundation of Interaction in Mixed Reality Spaces Tutorial Unity
Session 2 (4.5.2017)
Tutorial for MR Devices
Project Presentations and group assignments
Group Work (11.5.-15.6.2017)
Intermediate Presentation (22.6.2017)
Group Work (29.6.-20.7.2017)
Final Presentation (27.7.2017)

Audience

Bachelor/Master

ECTS

6

Activityconfirmation

To take part on the theoretical introduction & tutorials and the practical part (development of different Mixed Reality design solutions for small projects).

Literature