Welcome to the Human-Computer Interaction Group

Our goal is to conceive, develop and evaluate novel concepts for human-computer interaction that dissolve the user interface as a barrier between real and virtual, and instead allow the user to seamlessly transition between different realities. We call this extended form of interaction “Embodied Cross-Reality Interaction” and the supporting user interfaces “Transitional Interfaces.” Such interfaces support crossing between different realities: from being in the physical world and using our existing cognitive and bodily skills, to gradually moving into a virtual reality with more advanced or “magical” skills, and back again. 

Welcome to the Human-Computer Interaction Group

Our goal is to conceive, develop and evaluate novel concepts for human-computer interaction that dissolve the user interface as a barrier between real and virtual, and instead allow the user to seamlessly transition between different realities. We call this extended form of interaction “Embodied Cross-Reality Interaction” and the supporting user interfaces “Transitional Interfaces.” Such interfaces support crossing between different realities: from being in the physical world and using our existing cognitive and bodily skills, to gradually moving into a virtual reality with more advanced or “magical” skills, and back again. 

Welcome to the Human-Computer Interaction Group

Our goal is to conceive, develop and evaluate novel concepts for human-computer interaction that dissolve the user interface as a barrier between real and virtual, and instead allow the user to seamlessly transition between different realities. We call this extended form of interaction “Embodied Cross-Reality Interaction” and the supporting user interfaces “Transitional Interfaces.” Such interfaces support crossing between different realities: from being in the physical world and using our existing cognitive and bodily skills, to gradually moving into a virtual reality with more advanced or “magical” skills, and back again. 

Conference participants trying out interactive exhibits.

Back from MUM'18

Daniel Klinkhammer and Moritz Skowronski presented their work at MUM'18.

This year’s International Conference on Mobile and Ubiquitous Multimedia  took place in November in Cairo, Egypt.


On Monday, Moritz Skowronski presented two interactive installations of our exhibition Rebuild Palmyra  at the Art Session. On Tuesday, Daniel Klinkhammer presented the full paper Mine, Yours, Ours: Coordination through Workspace Arrangements and Territoriality in Tabletop Interaction


Thank you all for the interesting talks, inspiring conversations, and an overall great MUM’18!


Daniel Klinkhammer, Magdalena Mateescu, Carmen Zahn, Harald Reiterer. 2018. Mine, Yours, Ours: Coordination through Workspace Arrangements and Territoriality in Tabletop Interaction. In Proceedings of the 17th International Conference on Mobile and Ubiquitous Multimedia (MUM '18). ACM, New York, NY, USA. 2018.


Moritz Skowronski, Jonathan Wieland, Marcel Borowski, Daniel Fink, Carla Gröschel, Daniel Klinkhammer, Harald Reiterer. 2018. Blended Museum: The Interactive Exhibition “Rebuild Palmyra?”. In Proceedings of the 17th International Conference on Mobile and Ubiquitous Multimedia (MUM '18). ACM, New York, NY, USA. 2018.

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