Dr. Tiare Feuchtner was appointed Assistant Professor (Juniorprofessorin) of Human-Computer Interaction at the University of Konstanz in 2021. Prior to this she was a postdoctoral researcher at the Virtual and Augmented Reality group of the Technical University of Vienna, as well as at the Ubiquitous Computing and Interaction group at the Department of Computer Science of Aarhus University where she acted as research coordinator for the MADE Fast project. In 2018, she earned her PhD in Computer Science from Aarhus University with her thesis on “Designing for Hand Ownership in Interaction with Virtual and Augmented Reality”. During her PhD studies, she spent several months at Mel Slater’s Event Lab in Barcelona to collaborate with experts on body ownership illusions.
Tiare Feuchtner acquired her interest in human-computer interaction (HCI) during her master’s at the Berlin Institute of Technology, where she studied Computer Science and worked as a junior researcher at the Telekom Innovation Laboratories. She was also part of the game-dev startup Zeppelin Studio and won the Microsoft Imagine Cup games competition of 2013 with their puzzle-platformer “Schein”. Before this, she completed a bachelor’s in media informatics at the Technical University of Vienna and was junior researcher at the Austrian Institute of Technology.
As a computer scientist, her main interests are deeply embedded in the study of HCI, with a focus on embodiment and novel user interfaces for immersive cross-reality (XR) technologies. Her vision is to create believable experiences of co-presence and effective tools for collaboration in XR (e.g., VR and AR) through embodied user interfaces. These shall permit users to interact with the virtual world directly through their ‘own’ (virtual) bodies (= avatars), which can be transformed, augmented, and extended to give them ‘superpowers’, through customized interaction techniques, carefully designed user representations, and rich multisensory feedback.
Her work includes award-winning publications at top conferences and journals, to which she also contributes as a reviewer and program committee member.
- Mensch und Computer (MuC’20) UIVR Workshop
- International Conference on Mobile and Ubiquitous Multimedia (MUM‘21)
- ACM CHI Conference on Human Factors in Computing Systems (CHI‘22)
- Transitional Interfaces – ACM ISS 2021
- Invited talk on “Beyond reality: Creating Superpowers in VR” as part of the Digital Tech Summit 2021 in Copenhagen, Denmark
- Invited talk on “The Role of our Bodies for Interaction in Virtual Environments” as part of the CopenX 2019 in Copenhagen, Denmark.
- Invited talk on “The Role of our Bodies during Interaction in Virtual Environments” as part of the AU Digital Innovation Festival 2019 in Aarhus, Denmark. (Available on YouTube)
- Invited talk on “Designing for Hand-Ownership in Interaction with VR & AR” as part of the 1st Workshop on Human Computer Interaction in Immersive Environments in Aarhus, Denmark.
|Master's Project Human-Computer Interaction||Project|
|Future Challenges and Trends in HCI||Directed Studies|
|Experiments in Human-Computer Interaction||Directed Studies|
|Seminar Human-Computer Interaction||Seminar|
|Unity Crash-Course||Introductory Event|
|Interaction in Mixed Reality: Basic Concepts||Lecture/Practical course|
|Bachelor's Project Human-Computer Interaction||Project|