Welcome to the Human-Computer Interaction Group

Our goal is to conceive, develop and evaluate novel concepts for human-computer interaction that dissolve the user interface as a barrier between real and virtual, and instead allow the user to seamlessly transition between different realities. We call this extended form of interaction “Embodied Cross-Reality Interaction” and the supporting user interfaces “Transitional Interfaces.” Such interfaces support crossing between different realities: from being in the physical world and using our existing cognitive and bodily skills, to gradually moving into a virtual reality with more advanced or “magical” skills, and back again. 

Welcome to the Human-Computer Interaction Group

Our goal is to conceive, develop and evaluate novel concepts for human-computer interaction that dissolve the user interface as a barrier between real and virtual, and instead allow the user to seamlessly transition between different realities. We call this extended form of interaction “Embodied Cross-Reality Interaction” and the supporting user interfaces “Transitional Interfaces.” Such interfaces support crossing between different realities: from being in the physical world and using our existing cognitive and bodily skills, to gradually moving into a virtual reality with more advanced or “magical” skills, and back again. 

Welcome to the Human-Computer Interaction Group

Our goal is to conceive, develop and evaluate novel concepts for human-computer interaction that dissolve the user interface as a barrier between real and virtual, and instead allow the user to seamlessly transition between different realities. We call this extended form of interaction “Embodied Cross-Reality Interaction” and the supporting user interfaces “Transitional Interfaces.” Such interfaces support crossing between different realities: from being in the physical world and using our existing cognitive and bodily skills, to gradually moving into a virtual reality with more advanced or “magical” skills, and back again. 

Talk of Kasper Hornbæk: ‘What is the interaction in human-computer interaction?’

The term interaction is field-defining, yet surprisingly confused. I will talk about different concepts of interaction in human-computer interaction, and how these concepts are associated with different scopes, different notions of goodness, and ways of construing the causal relationships between the human and the computer.

We are pleased to welcome Kasper Hornbæk from the University of Copenhagen as invited speaker on November 6, 2017. He will give a talk about “What is the interaction in human-computer interaction?”. The talk will be held at 4.00 pm in room C202.

Abstract:
The term interaction is field-defining, yet surprisingly confused. I will talk about different concepts of interaction in human-computer interaction, and how these concepts are associated with different scopes, different notions of goodness, and ways of construing the causal relationships between the human and the computer. Moreover, I will talk about empirical findings concerning interaction and what they show about the open questions about interaction science.

Bio:
Kasper Hornbæk received his M.Sc. and Ph.D. in  Computer Science from the  University of Copenhagen, in 1998 and 2002, respectively. Since 2009 he has been a professor with special duties in Human-centered Computing at University of Copenhagen. His core research interests are human-computer interaction, usability research, and information visualization; detours include eye tracking, cultural usability, and reality-based interfaces. Kasper serves on the editorial board of ACM Transactions on Computer-Human Interaction. He has published at CHI, UIST, ACM Transactions on Computer-Human Interaction, and Human-Computer Interaction, and won IJHCS’s most cited paper award 2006-2008.

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