Welcome to the Human-Computer Interaction Group

Our goal is to conceive, develop and evaluate novel concepts for human-computer interaction that dissolve the user interface as a barrier between real and virtual, and instead allow the user to seamlessly transition between different realities. We call this extended form of interaction “Embodied Cross-Reality Interaction” and the supporting user interfaces “Transitional Interfaces.” Such interfaces support crossing between different realities: from being in the physical world and using our existing cognitive and bodily skills, to gradually moving into a virtual reality with more advanced or “magical” skills, and back again. 

Two Full Papers at CHI2021

We are happy to announce two new papers: Accepted and soon to-be-presented at CHI2021!

We are happy to announce two new papers: Accepted and soon to-be-presented at CHI2021!

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Maximilian Dürr, Marcel Borowski, Carla Gröschel, Ulrike Pfeil, Jens Müller, and Harald Reiterer. 2021. KiTT - The Kinaesthetics Transfer Teacher: Design and Evaluation of a Tablet-based System to Promote the Learning of Ergonomic Patient Transfers. To appear: In CHI Conference on Human Factors in Computing Systems (CHI ’21), May 8–13, 2021, Yokohama, Japan. ACM, New York, NY, USA.

The paper presents KiTT, a tablet-based system, to promote the learning of ergonomic patient transfers based on the Kinaesthetics care conception. KiTT supports the training of Kinaesthetics-based patient transfers by two nurses. The paper discusses the findings of an evaluation of KiTT with 26 nursing-care students in a nursing-care school.


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Sebastian Hubenschmid, Johannes Zagermann, Simon Butscher, and Harald Reiterer. 2021. STREAM: Exploring the Combination of Spatially-Aware Tablets with Augmented Reality Head-Mounted Displays for Immersive Analytics. To appear: In CHI Conference on Human Factors in Computing Systems (CHI ’21), May 8–13, 2021, Yokohama, Japan. ACM, New York, NY, USA.

This paper presents STREAM, combining spatially-aware tablets with head-mounted augmented reality displays for immersive analytics. STREAM enables the multimodal interaction with a 3D parallel coordinates visualization through touch, voice, and gaze interaction. Our interaction concepts allow for the seamless transition between the tablet and the AR environment.

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