Johannes Zagermann

I design and evaluate complementary interfaces for individual or collaborative activities. I like to study how input modalities or output devices shape how we interact with them, and I love to gain new insights using novel evaluation methods.
Publication list
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Current courses
Title | Type |
---|---|
Master's Project Human-Computer Interaction | Project |
Kolloquium MCI | Colloquium |
Experiments in Human-Computer Interaction | Directed Studies |
Seminar Human-Computer Interaction | Seminar |
Bachelor's Project Human-Computer Interaction | Project |
- Franziska Trüb (with Daniel Fink)
Design and Evaluation of Off-Screen Visualization Techniques for Mixed Reality Head-mounted Displays (2022)
- Johanna Bell (with Daniel Fink)
Design and Evaluation of different Auditory Mappings for 3D Sound as Off-screen Technique for Head-mounted Augmented Reality Displays (2022)
- Selina Uecker (with Daniel Fink)
Design and Evaluation of a Hybrid User Interface for Individual Sensemaking Activities (2022)
- Anna-Lena Niethammer (with Jonathan Wieland)
Evaluation of Contactless Interaction Techniques for Information Kiosks on an Airport Self Check-In (2021)
- Dominik Morgenstern (with Jonathan Wieland)
LociAR – Design and Evaluation of a Hand-held Augmented Reality Application Based on the Method of Loci (2021)
- Simon Lenhart (with Jonathan Wieland)
Evaluation of Gesture-based Interaction Techniques for a Touch-less Ticket Vending Machine (2021)
- Moritz Skowronski
Collaborative Embodied Creativity Methods in Augmented Reality: A System to Study the Implications of Using Augmented Reality for Co-Located and Remote Affinity Diagramming (2021)
- Lisa-Maria Reutlinger
MORe: Design and Evaluation of a Digital Menu Plan for a Retirement Home (2021)
- Mareike Bauer
Navi 2.0: Smart Blindman's Stick (2021)
- Daniel Fink
Re-located: Aligning Interaction Spaces to Support Remote Collaboration using Augmented Reality (2020)
- Yarimkas, Oguzhan (with Daniel Klinkhammer)
Follis: Design and Evaluation of a Movement-based 3D Input Device for gymnastic-ball exercises (2020)
- Rahn, Ariane
Utilizing a Virtual Environment to Measure Cognitive Load using Eye Tracking Technology (2019)
- Vock, Katja (with Simon Butscher)
Dashboards in Augmented Reality - Design and Evaluation of a Cross-Device System to Observe Ambulatory Assessments (2019)
- Wieland, Jonathan (with Jens Müller)
Comparing Different Approaches for the Collaborative Manipulation of Virtual 3D Objects in Augmented Reality (2019)
- Hubenschmid, Sebastian (with Simon Butscher)
MIDAiR - Multimodal Interaction for Visual Data Analysis in Augmented Reality (2019)
- Ayub, Kinan
Towards Realtime Cognitive Load Assessment of Dyads using Eye Tracking Technology (2019)
- Auber, Armin
Manual Gaze Based Affinity Diagramming (2019)
- Grimmeisen, Thomas
EVA: Framework & Toolbox for Evaluating Interaction (2019)
- Borowski, Marcel
Codestrate Packages: Design and Evaluation of a Package-Based Development Environment (2018)
- Von Bauer, Philipp
Cognitive State Classification Using Psychophysiological Measures (2018)
- Guliyev, Javid
Investigating the Influence of Display Size on Cognitive Load in Visual Search Tasks using Eye-Tracking Technology (2018)
- Barreras Aragón, Elena
Measuring Cognitive Load using Eye-Tracking in visual search tasks (2017)
- Acevedo, Carmela
Distributed Digital Desk: Studying the Effects and Influences of Ubiquitous Instrumental Interaction upon Creative Sensemaking (2016)
- Weber, Rebecca
Mixed Reality Mirror Box: Design und Evaluation eines Mixed Reality-Ansatzes für Spiegeltherapie (2016)